Like many CGI artists, I’ve experimented with different setups over the years in search of the ideal workflow. The goal is always the same: something powerful enough for heavy 3D rendering, but flexible enough to keep up with everything from modelling to post-production and now AI tools.
I’ve always been a big fan of MacBooks. They’re beautifully built, reliable, and great for creative work in general. But when it came to using one at the core of my CGI pipeline, I ran into roadblocks. I tested the MacBook Pro M4 Max, but running Parallels didn’t give me proper access to the GPU — a dealbreaker when it comes to rendering. I also considered experimenting with an external GPU (eGPU) setup, but it felt too risky and time-consuming to trial on client projects.
In the end, I very sadly sent the MacBook back and went for a Razer Blade 16, which combines the portability I need with the raw power for rendering and real-time previews. For me, it’s the best balance of performance and practicality right now.
Of course, the hardware is just the foundation. Day to day, I’m creating not just still CGI renders, but also animations, 360° tours, and digital content tailored for interior designers, architects, and product designers. Having a setup I can rely on is crucial to delivering work that’s both technically sharp and creatively engaging.
That said, I know every visualiser has their own preferred tools and workflows. Some swear by custom-built PCs, others stick firmly with Apple, and a few brave souls might even be experimenting with eGPUs.
What’s your current setup for 3D modelling and rendering? Has anyone had success with external GPUs for MacBooks in real-world production?
I’d love to hear from others in the industry — because let’s be honest, half the challenge (and fun) of CGI is figuring out the tools that let us bring ideas to life.
Like many CGI artists, I’ve experimented with different setups over the years in search of the ideal workflow. The goal is always the same: something powerful enough for heavy 3D rendering, but flexible enough to keep up with everything from modelling to post-production and now AI tools.
I’ve always been a big fan of MacBooks. They’re beautifully built, reliable, and great for creative work in general. But when it came to using one at the core of my CGI pipeline, I ran into roadblocks. I tested the MacBook Pro M4 Max, but running Parallels didn’t give me proper access to the GPU — a dealbreaker when it comes to rendering. I also considered experimenting with an external GPU (eGPU) setup, but it felt too risky and time-consuming to trial on client projects.
In the end, I very sadly sent the MacBook back and went for a Razer Blade 16, which combines the portability I need with the raw power for rendering and real-time previews. For me, it’s the best balance of performance and practicality right now.
Of course, the hardware is just the foundation. Day to day, I’m creating not just still CGI renders, but also animations, 360° tours, and digital content tailored for interior designers, architects, and product designers. Having a setup I can rely on is crucial to delivering work that’s both technically sharp and creatively engaging.
That said, I know every visualiser has their own preferred tools and workflows. Some swear by custom-built PCs, others stick firmly with Apple, and a few brave souls might even be experimenting with eGPUs.
What’s your current setup for 3D modelling and rendering? Has anyone had success with external GPUs for MacBooks in real-world production?
I’d love to hear from others in the industry — because let’s be honest, half the challenge (and fun) of CGI is figuring out the tools that let us bring ideas to life.